Creating an Accessible Flash Game for the RNIB
Author
Leonie Watson
Key technology
Screen readers; animation; Flash; JAWS; Window Eyes.
Specific Issues/Key Terms
non-visual accessibility; Flash accessibility; HTML alternatives.
Introduction
In Clip 1 Leonie talks about how the project came about...
Video Clip 1
Length : 0 Min 40 Sec

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Project Aim
In Clip 2 Leonie goes on to explain the aim of the project...
Video Clip 2
Length : 0 Min 44 Sec

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Technology Used
In this clip, Clip 3, Leonie talks about why it was necessary at the time of the project to develop a non-Flash version of the game in HTML...
Video clip 3
Length : 0 Min 56 Sec

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Accessibility Design Objectives
In Clip 4 Leonie discusses the complexities involved in designing a Flash game that is accessible and usable by people who use screen readers...
Video clip 4
Length : 3 Min 3 Sec

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In the next clip, Clip 5, Leonie demonstrates the Flash game using JAWS screen reading software...
Video clip 5
Length : 3 Min 42 Sec

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Project success
In Clip 6 Leonie reflects on the success of the project in meeting its accessibility objectives...
Video clip 6
Length : 1 Min 51 Sec

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Reflections
In this final clip, Clip 7, Leonie talks about the improvements in Flash technology that have been made in recent months...
Video clip 7
Length : 0 Min 57 Sec

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Related Sites
- RNIB Blind Date Flash Game
- The accessible Flash game, the result of the project.
Related Resources
How To
- Allow user control over animated content - general advice
- Enable audio output of on-screen text - in Flash
- Enable user customisation - in Flash
- Optimise for keyboard access (and other non-mouse input devices) - in Flash
- Provide audio descriptions for video or animated content - in Flash
- Provide audio descriptions for video or animated content - general advice
- Provide text equivalents for audio - general advice on captions
- Provide text equivalents for audio - general advice on transcripts
- Provide text equivalents for graphics - in Flash
- Use media to enhance text - using animation